revisiting EXAPUNKS part 0.5: instruction overview
hi! felt like punking and might as well blow through the tutorial as well as take this as an opportunity to give an overview of the basic mechanics of the game. i don't know if just linking the pdf to the manual is technically illegal cause you do only access it with a download of the game, so instead im just going to briefly type the legal commands and what they do, to serve as a key going forward. also: this will definitely assume some basic understanding of how assembly code is structured, its not too in-depth but you can just comment for a more "real" explanation (or maybe ill write that in a future post, who knows). this was going to be "quick walkthrough of what the EXAs do and then i get started" but i realized theres a lot more to explaining how they work than i remembered, so this is just an overview of all of the documentation for the EXAs and what they can do. enjoy! EXA INFO important knowledge: EXAs have only 4 memory registers (basically variable s...
refraining from reading it until i have a physical copy but wow wow wow
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